Snapshots from Students
Prerequisites Formal
prerequisites for this course are Linear Algebra, and ECE 131 
Programming Fundamentals. You should have some familiarity with basic
linear algebra and geometry, and good working knowledge of C/C++
programming.
Course Description This
course gives a comprehensive overview of the field of computer
graphics. It will cover the basic concepts, mathematical foundations,
fundamental theory and algorithms, software techniques, hardware and
system issues, and application examples of computer graphics. The main
topics will center on 3D rendering and modeling. If time permits, we
shall give a brief overview of various advanced graphics research
topics.
Learning Objectives After successful completion of this course, the students will be familiar with:
 Coordinate systems and their transformations
 3D viewing and projection transformations
 Lighting and shading
 Rasterization
 Texture mapping
 Ray Tracing and Radiosity
 Using OpenGL for Graphics Programming
Textbook There are no required textbook, but the following books are recommended
OpenGL
Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0
and 3.1 (7th Edition), Addison Wesley, 2009. ISBN13: 9780321552624.   Interactive
Computer Graphics: A TopDown Approach using OpenGL (6th Edition), by
Edward Angel, Addison Wesley, 2013. ISBN13: 9780132545235.  
Grading Programming Assignments: 51%
Assignment 1 (17%): OpenGL Basics
Assignment 2 (17%): Graphics Pipeline
Assignment 3 (17%): Lighting and Shading
Midterm Exam 20% Final Exam 29%
Late Work All assignment submissions will be due on the specified date no later than 11:59 PM. Assignments will be accepted one day late with 20% penalty. 24 hours after the due date, if not submitted, assignments will receive a grade of zero.

Course Material
(in PDF version)
8/19 Frist Sight of Graphics 
8/21
OpenGL
Programming 
8/26
OpenGL
Programming 
8/28
Linear Algebra Review 
9/2
Labor day
(no class) 
9/4
Recap of Graphics Pipeline 
9/9
Recap of Graphics Pipeline 
9/11
Transformation 
9/16
Transformation 
9/18
View and Projection 
9/23
View and Projection 
9/25
View and Projection 
9/30
Lighting
and Shading (Assignment 1 Due) 
10/2
Lighting and Shading 
10/7 GLSL 
10/9 GLSL 
10/14 Midterm review 
10/16 Mid Term 
10/21
Curves and Surfaces 
10/23
Curves and Surfaces 
10/28
Clipping & Rasterization 
10/30
Clipping & Rasterization 
11/4 Texturing
& Other Mapping
(Assignment 2 Due) 
11/6
Texturing & Other Mapping 
11/11Texturing
& Other Mapping /
Antialiasing
Revisit 
11/13 Ray
Tracing 
11/18 Radiosity 
11/20
Hierarchical Modeling 
11/25
Particle System 
11/27 Fluid
Animation (Requested by student) 
12/2 Final review & Course
evaluation 
12/4 Final
(Assignment 3 Due) 



